Package-level declarations
Types
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A balanced baseline independent of a dungeon's age or number of authored sword/bow drops.
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Loot categories are equipment roles and slots, not additional player skills.
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Equipment preferences supplement the class catalog's existing weapon affinities.
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Immutable, resolved loot policy.
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Computes the exact distribution used both by death rolls and administrator previews.
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Created by MagmaGuy on 04/06/2017.
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EM-owned definitions and numeric contributions.
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Provides utility methods for skill-based gear restrictions.
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EM acquisition roles are resolved through the existing authored item identity.
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Native item durability, including modeled weapons whose carrier has no durability.
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Handles the visual coin shower effect when players defeat elite mobs.
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Distribution and provenance depend on the item, not merely on party membership.
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Created by MagmaGuy on 04/06/2017.
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Administrative samples, never death events, command execution, money grants or loot votes.
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