getConditionalBonus

public double getConditionalBonus(int skillLevel)

The reduction applied while the stationary condition holds.

This is the final reduction, not a raw scaling factor: the generic CONDITIONAL branch in com.magmaguy.elitemobs.api.PlayerDamagedByEliteMobEvent applies whatever this returns directly as damage * (1 - bonus), so returning anything else silently doubles the skill's strength whenever it routes through that path instead of its own.