AnimationComponent
The AnimationComponent class provides functionalities to manage and animate a ModeledEntity instance. It enables playing, stopping, and blending animations as well as scaling down and removing the entity with transitions.
Properties
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public boolean isScalingDown
Functions
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Checks if the animation with the specified name exists for the current animation manager.
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Internal use only - do not call manually
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Whether the model plays only its idle or walk loop, or has no animations at all.
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Whether the bones still lack the pose of the last animation tick, skipped while nobody watched the model.
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Plays an animation as set by the string name.
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Plays the "death" animation for the entity using the animation manager.
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Gives the bones the pose of the last animation tick if it was skipped.
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Internal use only - do not call manually
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Stops all currently playing animations