HitboxComponent
Functions
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Checks for collisions with nearby players and fires appropriate events
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Creates a packet-only Interaction entity for click detection.
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Returns the current client Interaction envelope height, or zero when unavailable.
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Returns the exact packet Interaction UUID exposed to clients, when supported.
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Returns the current client Interaction envelope width, or zero when unavailable.
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Hides the packet interaction entity from a player.
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Checks if a player is colliding with this entity's OBB hitbox
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Reconciles every client-targetable entity ID owned by this model with the shared packet interaction dispatcher.
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Removes the packet interaction entity.
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Shows the packet interaction entity to a player.
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Async!
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Refreshes contact-enabled hitboxes and fires contact callbacks on the primary thread.