step
public Quaterniond step(double x, double y, double z, float yaw, TravelOrientation settings, boolean free)
Advances one tick.
Return
the tilt to apply, or null once the model is upright
Parameters
x
where the body is now, as are y and z
yaw
the model's facing in degrees (Minecraft yaw: 0 is south, 90 west)
settings
the orientation to lean toward
free
false when the model must ease upright whatever it does: dying, ridden, frozen