step

public Quaterniond step(double x, double y, double z, float yaw, TravelOrientation settings, boolean free)

Advances one tick.

Return

the tilt to apply, or null once the model is upright

Parameters

x

where the body is now, as are y and z

yaw

the model's facing in degrees (Minecraft yaw: 0 is south, 90 west)

settings

the orientation to lean toward

free

false when the model must ease upright whatever it does: dying, ridden, frozen