AnimationBlueprint

public class AnimationBlueprint

Constructors

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public void AnimationBlueprint(Object data, String modelName, SkeletonBlueprint skeletonBlueprint, int blockBenchVersion)

Properties

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public final HashMap<BoneBlueprint, Array<AnimationFrame>> animationFrames
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public String animationName
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public double blendWeight
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public final HashMap<BoneBlueprint, List<Keyframe>> boneKeyframes
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public int duration
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public final HashMap<BoneBlueprint, List<ExpressionTrack>> expressionTracks
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public final HashMap<String, Array<IKAnimationFrame>> ikAnimationFrames
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public final HashMap<String, ExpressionTrack> ikExpressionTracks
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public final HashMap<String, List<Keyframe>> ikKeyframes
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Functions

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public String getAnimationName()
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public double getBlendWeight()
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public HashMap<BoneBlueprint, List<Keyframe>> getBoneKeyframes()
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public int getDuration()
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public HashMap<String, Array<IKAnimationFrame>> getIkAnimationFrames()
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public HashMap<String, ExpressionTrack> getIkExpressionTracks()
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public HashMap<String, List<Keyframe>> getIkKeyframes()
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public boolean hasIKAnimations()
Checks if this animation has any IK animations.
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public boolean isOverride()