IKChainBlueprint
public void IKChainBlueprint(List<BoneBlueprint> chainBones, LocatorBlueprint targetLocator, NullObjectBlueprint controller)
Creates an IK chain with a locator as the target.
Parameters
chainBones
Ordered list of bones from root to tip
targetLocator
The locator defining the end effector position
controller
The null object controlling this chain
public void IKChainBlueprint(List<BoneBlueprint> chainBones, BoneBlueprint targetBone, NullObjectBlueprint controller)
Creates an IK chain with a bone as the target.
Parameters
chainBones
Ordered list of bones from root to tip
targetBone
The bone defining the end effector position (uses its pivot)
controller
The null object controlling this chain