IKChainBlueprint

public void IKChainBlueprint(List<BoneBlueprint> chainBones, LocatorBlueprint targetLocator, NullObjectBlueprint controller)

Creates an IK chain with a locator as the target.

Parameters

chainBones

Ordered list of bones from root to tip

targetLocator

The locator defining the end effector position

controller

The null object controlling this chain


public void IKChainBlueprint(List<BoneBlueprint> chainBones, BoneBlueprint targetBone, NullObjectBlueprint controller)

Creates an IK chain with a bone as the target.

Parameters

chainBones

Ordered list of bones from root to tip

targetBone

The bone defining the end effector position (uses its pivot)

controller

The null object controlling this chain