Animation

public class Animation

Constructors

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public void Animation(AnimationBlueprint animationBlueprint, ModeledEntity modeledEntity)

Properties

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public final HashMap<Bone, Array<AnimationFrame>> animationFrames
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public int counter
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public final HashMap<IKChain, Array<IKAnimationFrame>> ikAnimationFrames

Functions

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public HashMap<Bone, Array<AnimationFrame>> getAnimationFrames()
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public int getCounter()
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public HashMap<IKChain, Array<IKAnimationFrame>> getIkAnimationFrames()
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public boolean hasIKAnimations()
Checks if this animation has any IK chains to animate.
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public void incrementCounter()
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public void resetCounter()