Disabling explosion damage
Method Comparison
Choose controls by the damage path. Native entity/projectile explosions use Bukkit’s EntityExplodeEvent; the EliteMobs WorldGuard block-damage flag clears that event’s block list for tracked elites/projectiles. Fake explosions and arbitrary scripted block edits can change blocks directly. Regeneration repairs queued damage and is not general block protection.
Disabling block damage
Using gamerule
/gamerule mobGriefing false controls vanilla mob griefing. It does not intercept arbitrary block changes made directly by a plugin or script.
Using WorldGuard
With both EliteMobs and WorldGuard installed, set elitemobs-explosion-block-damage to deny in the region. This protects against the tracked native explosion event path described above. It does not intercept arbitrary Lua/EliteScript block edits or every fake-explosion call. Test the actual power you intend to use in the protected area.
Stopping EliteMobs fireballs from damaging blocks
Built-in powers are Lua scripts under plugins/EliteMobs/powers/. Their premade registry entries are reapplied after custom discovery, so adding an isEnabled: false YAML metadata file is not a built-in-power disable switch. Remove unwanted powers from boss definitions and the natural-spawn pools in EliteMobPowers.yml. For a custom Lua power, same-stem YAML metadata can disable loading; see standalone Lua powers. To keep an explosion power active while protecting terrain, choose controls based on whether it uses a tracked native projectile explosion or direct block edits.
Configuring EliteMobs Explosion Regeneration
Edit plugins/EliteMobs/config.yml. With regeneration enabled (the default), queued blocks begin repairing after about one minute; exclusions and regional regeneration flags still apply.
When the handler takes an explosion from an elite, a tracked projectile or a fake explosion, EliteMobs removes the blocks itself and clears the native explosion's block list, so only the blocks it recorded are destroyed. A plugin that cancels the EliteExplosionEvent cancels the whole explosion's block damage.
Repairs restore one block per tick, lowest blocks first. An entity standing inside a block being restored is lifted on top of it; if that path is blocked, the repair waits and tries again on the next tick. When a world unloads, EliteMobs first restores its pending blocks at once; if some still cannot be placed, the unload is cancelled. Instanced dungeon worlds that are being deleted skip this step.
doExplosionRegen: Set tofalseto disable this regeneration handler. Native explosions can still destroy blocks without repair. Fake/scripted explosions using this handler return before their direct block removal.doRegenerateContainers: Set tofalseto leave containers out of explosions the handler takes, so they are neither destroyed nor restored. When the handler is bypassed, for example withdoExplosionRegen: falseor theelitemobs-explosion-regenflag set todeny, native explosions can still destroy containers.
Other Explosion/Fire Powers
EliteMobs ships several other powers that cause explosions or fire. These are Lua scripts in the plugins/EliteMobs/powers/ folder:
Ender Dragon Powers:
ender_dragon_aimed_fireball.luaender_dragon_disco_fireballs.luaender_dragon_fireball_bombardment.luaender_dragon_ender_fireball_bombardment.lua
Other Explosion Powers:
gold_explosion.luaarrow_fireworks.luafireworks_barrage.lua
Fire-based Powers:
firestorm.luaflame_pyre.luaflamethrower.luaattack_fire.lua
Inspect each power's script before selecting a protection rule. Enabling regeneration does not prevent initial block damage, and changing one power does not change unrelated scripts that produce similar effects.
Regional Explosion Control (WorldGuard Required)
Install both plugins and create a WorldGuard region covering the intended area. For tracked native explosions, run:
/region flag <region-name> elitemobs-explosion-block-damage deny
Troubleshooting
Check the exact power and whether it uses the native event or edits blocks directly. For native events, confirm the region covers the explosion and the flag is denied; check that both plugins loaded. For missing repairs, check doExplosionRegen, regeneration flags and container exclusions. Do not use successful repairs as evidence that block damage was prevented.