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CannonRTP Protection Integrations

CannonRTP can validate candidate landing locations against several protection plugins before queueing them for use.

Supported Integrations

The current soft dependencies are:

  • WorldGuard
  • Towny
  • Lands
  • GriefPrevention
  • HuskTowns
  • HuskClaims

These are declared as softdepend in plugin.yml. CannonRTP works without any of them installed; missing plugins are silently skipped.

How Protection Checks Work

  • Adapters are checked in a fixed order: WorldGuard, Towny, Lands, GriefPrevention, HuskTowns, HuskClaims.
  • A protection adapter is registered only when (a) its enabled toggle is true in protection.yml AND (b) the plugin is present and loaded on the server.
  • The first adapter that blocks a location stops the check and becomes the reported reason.
  • If a protection API throws an error, CannonRTP blocks that landing by default (fail-closed). This is governed by failOpenOnProtectionErrors in landing.yml.

The global safety toggle for API failures is:

  • failOpenOnProtectionErrors (in landing.yml)

Default: false

When set to true, CannonRTP will allow landings to continue when a protection plugin cannot be queried safely.

The /wc probe Command

Admins can stand at any location and run /wc probe to test whether that location passes all enabled protection checks. The result reports which plugin blocked the location and why, or confirms that the location is valid.

Config File

All protection toggles live in plugins/CannonRTP/protection.yml. Keys are top-level (e.g. worldGuard.enabled, not protection.worldGuard.enabled).

Per-Plugin Behavior

WorldGuard

Config keys:

  • worldGuard.enabled
  • worldGuard.allowGlobalRegionOnly
  • worldGuard.allowBuildAllowedRegions
  • worldGuard.allowPassthroughRegions

Default behavior:

  • enabled by default
  • locations covered only by __global__ are allowed by default
  • regions with build=ALLOW are allowed by default
  • regions with passthrough=ALLOW are allowed by default
  • other matching protected regions are blocked

Towny

Config keys:

  • towny.enabled
  • towny.allowWilderness
  • towny.allowNationZones
  • towny.allowClaimedTownBlocks

Default behavior:

  • enabled by default
  • wilderness is allowed
  • nation zones are blocked
  • claimed town blocks are blocked

Lands

Config keys:

  • lands.enabled
  • lands.allowUnclaimedAreas
  • lands.allowClaimedAreas

Default behavior:

  • enabled by default
  • unclaimed areas are allowed
  • claimed areas are blocked

GriefPrevention

Config keys:

  • griefPrevention.enabled
  • griefPrevention.allowWilderness
  • griefPrevention.allowAdminClaims
  • griefPrevention.allowPlayerClaims

Default behavior:

  • enabled by default
  • wilderness is allowed
  • admin claims are blocked
  • player claims are blocked

HuskTowns

Config keys:

  • huskTowns.enabled
  • huskTowns.allowWilderness
  • huskTowns.allowAdminClaims
  • huskTowns.allowRegularClaims
  • huskTowns.allowFarmClaims
  • huskTowns.allowPlotClaims

Default behavior:

  • enabled by default
  • wilderness is allowed
  • admin claims are blocked
  • regular town claims are blocked
  • farm claims are blocked
  • plot claims are blocked

HuskClaims

Config keys:

  • huskClaims.enabled
  • huskClaims.allowWilderness
  • huskClaims.allowAdminClaims
  • huskClaims.allowPlayerClaims

Default behavior:

  • enabled by default
  • wilderness is allowed
  • admin claims are blocked
  • player claims are blocked

Non-Protection Validation Still Applies

Protection integrations are only one part of landing validation. A location can still be rejected because:

  • it is outside the world border
  • no safe surface exists
  • the feet or head space is blocked
  • the terrain matches the configured unsafe material lists
  • a CannonRTPLocationValidationEvent listener vetoes it (see API Events)

Failure Reporting

When a cannon becomes exhausted (cannot find enough valid locations before searchTimeoutAttempts runs out), the status output and player-facing messages include a breakdown of common rejection reasons. If most rejections came from protected land, that is reported. This helps admins diagnose whether protection settings are too restrictive for their server.