CannonRTP Protection Integrations
CannonRTP can validate candidate landing locations against several protection plugins before queueing them for use.
Supported Integrations
The supported protection plugins are:
- WorldGuard (also needs WorldEdit, which WorldGuard requires anyway)
- Towny
- Lands
- GriefPrevention
- HuskTowns
- HuskClaims
All of these are declared as softdepend in plugin.yml (alongside WorldEdit and FreeMinecraftModels). CannonRTP works without any of them installed; missing plugins are silently skipped.
How Protection Checks Work
- Adapters are checked in a fixed order: WorldGuard, Towny, Lands, GriefPrevention, HuskTowns, HuskClaims.
- A protection adapter is registered only when (a) its
enabledtoggle istrueinprotection.ymlAND (b) the plugin is present and loaded on the server. - The first adapter that blocks a location stops the check and becomes the reported reason.
- If a protection API throws an error, CannonRTP blocks that landing by default (fail-closed). This is governed by
failOpenOnProtectionErrorsinlanding.yml. - If an adapter is enabled and its plugin is present but the adapter itself fails to load (a missing class, an incompatible API version), CannonRTP logs
Failed to hook into <plugin>and keeps a placeholder for that plugin in the check chain, so the failure is not treated as if the plugin were not installed.failOpenOnProtectionErrorsdecides what the placeholder does:false(default): the placeholder blocks every location with the reasonits adapter failed to initialize (...), and cannons stop searching. Each cannon is marked Exhausted with protected land as the reason instead of sampling locations that cannot pass. Fix the integration, or disable it inprotection.yml, then run/wc reload.true: the placeholder allows every location, and the other adapters still run.
The global safety toggle for API failures is:
failOpenOnProtectionErrors(inlanding.yml)
Default: false
When set to true, CannonRTP will allow landings to continue when a protection plugin cannot be queried safely. With false, a query error blocks that location with the reason its API could not be queried safely. Query errors are logged as warnings with either setting.
The /wc probe Command
Admins can stand at any location and run /wc probe to test whether that location passes all enabled protection checks. The result reports which plugin blocked the location and why, or confirms that the protection adapters allow it. This command does not validate terrain, the airdrop column, the search radius, or the API location-validation event.
Config File
All protection toggles live in plugins/CannonRTP/protection.yml. Keys are top-level (e.g. worldGuard.enabled, not protection.worldGuard.enabled).
Per-Plugin Behavior
WorldGuard
Config keys:
worldGuard.enabledworldGuard.allowGlobalRegionOnlyworldGuard.allowBuildAllowedRegionsworldGuard.allowPassthroughRegions
Default behavior:
- enabled by default
- locations covered only by
__global__are allowed by default - regions with
build=ALLOWare allowed by default - regions with
passthrough=ALLOWare allowed by default - other matching protected regions are blocked
Towny
Config keys:
towny.enabledtowny.allowWildernesstowny.allowNationZonestowny.allowClaimedTownBlocks
Default behavior:
- enabled by default
- worlds where Towny is not enabled are always allowed
- wilderness is allowed
- nation zones are blocked
- claimed town blocks are blocked
Lands
Config keys:
lands.enabledlands.allowUnclaimedAreaslands.allowClaimedAreas
Default behavior:
- enabled by default
- unclaimed areas are allowed
- claimed areas are blocked
GriefPrevention
Config keys:
griefPrevention.enabledgriefPrevention.allowWildernessgriefPrevention.allowAdminClaimsgriefPrevention.allowPlayerClaims
Default behavior:
- enabled by default
- wilderness is allowed
- admin claims are blocked
- player claims are blocked
HuskTowns
Config keys:
huskTowns.enabledhuskTowns.allowWildernesshuskTowns.allowAdminClaimshuskTowns.allowRegularClaimshuskTowns.allowFarmClaimshuskTowns.allowPlotClaims
Default behavior:
- enabled by default
- wilderness is allowed
- admin claims are blocked
- regular town claims are blocked
- farm claims are blocked
- plot claims are blocked
HuskClaims
Config keys:
huskClaims.enabledhuskClaims.allowWildernesshuskClaims.allowAdminClaimshuskClaims.allowPlayerClaims
Default behavior:
- enabled by default
- wilderness is allowed
- admin claims are blocked
- player claims are blocked
Non-Protection Validation Still Applies
Protection integrations are only one part of landing validation. A location can still be rejected because:
- it is outside the world border
- no safe surface exists
- the feet or head space is blocked
- the terrain matches the configured unsafe material lists
- a
CannonRTPLocationValidationEventlistener vetoes it (see API Events)
Failure Reporting
When a cannon becomes exhausted (cannot find enough valid locations before searchTimeoutAttempts runs out, or stops early because a protection integration failed to load), the status output and player-facing messages list rejection categories encountered during that search window. Protected land appears if even one sample was rejected for that reason. The text does not include counts or rank categories by frequency, despite phrases such as "most samples" in the default wording. Use it to identify checks to investigate, not to measure which check rejected the most locations.