FlurrySkill
Flurry (STACKING) - Consecutive hits increase attack speed. Stacks decay after a short period of not attacking. Tier 2 unlock.
Inherited properties
Functions
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Returns whether this skill affects damage when used offensively.
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Applies or updates the attack speed attribute modifier.
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Applies this bonus to a player based on their skill level.
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Gets the total attack speed bonus for a player.
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Gets the bonus value per stack at the given skill level.
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Gets the numeric value of the bonus at a given skill level.
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Gets the current number of stacks for a player.
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Gets a formatted string describing the bonus at a given level.
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Gets the lore description for the skill menu display.
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Gets the maximum number of stacks this skill can accumulate.
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Returns the test strategy for verifying this skill in automated testing.
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Checks if a player has this skill active.
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Called when a player activates (selects) this skill.
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Called when a player deactivates (deselects) this skill.
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Removes the attack speed modifier from a player.
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Removes this bonus from a player.
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Resets all stacks for a player.
Inherited functions
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Applies placeholder replacements to the formatted bonus template from config.
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Applies placeholder replacements to lore templates from config.
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Whether stacks are banked by something other than the on-hit dispatcher (e.g.
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Clamps a defensive damage reduction into the safe [0, MAX_DEFENSIVE_REDUCTION] range.
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Gets the required level for a given unlock tier.
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Gets the proc count for a player.
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Returns the configured cooldown at a specific skill level.
Returns the configured cooldown at the player's current skill level.
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Returns the configured proc chance at the player's current skill level.
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Returns the configured linear bonus at a specific skill level.
Returns the configured linear bonus at the player's current level.
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Gets the total bonus represented by the currently banked stacks.
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Increments the proc count for a player.
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Checks if a player meets the level requirement for this bonus.
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Resets all proc counts.
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Resets the proc count for a player.
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The standard linear per-level scaling used by most skill payouts:
base + level * perLevel.Capped variant of scaled:
min(cap, base + level * perLevel).Link copied to clipboard
Sends a skill trigger action bar message to the player.
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public static void sendStackingSkillActionBar(Player player, SkillBonus skill, int currentStacks, int maxStacks)
Sends a stacking skill action bar message showing current stack count.
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Sets the configuration fields for this skill.
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Whether this hit should add a stack.