Manual Imports vs In-Game Management
Nightbreak-managed plugins now prefer in-game setup and content management, but manual imports still exist as a fallback.
Recommended: In-Game Management
Use the setup menu plus a linked Nightbreak token when you want:
- access-aware content browsing
- one-click or menu-driven installation
- bulk download and update commands
- automatic outdated-package checks
- a workflow that matches the current codebase
This is the preferred path for:
- EliteMobs
- BetterStructures
- FreeMinecraftModels
- EternalTD
Fallback: Manual Imports
Manual imports are still useful when:
- you already have package zips downloaded
- you are moving files between servers
- you want to work offline from Nightbreak during testing
- a package is intentionally being distributed outside the in-game download path
Bulk Nightbreak downloads also end up in the plugin imports folder. The difference is that the in-game path handles the access checks and download step for you.
Import Folder Map
| Plugin | Import Folder |
|---|---|
| EliteMobs | plugins/EliteMobs/imports |
| BetterStructures | plugins/BetterStructures/imports |
| FreeMinecraftModels | plugins/FreeMinecraftModels/imports |
| EternalTD | plugins/EternalTD/imports |
Manual Import Rules
- Keep the downloaded package zipped unless the plugin-specific docs say otherwise.
- Put the package into the correct
importsfolder. - Reload or restart the plugin if the plugin-specific docs require it.
- Re-open the setup menu afterward so you can confirm the install state.
The shared importer can process:
.zippackages placed inimports- certain already-unzipped folders if they include
pack.meta .bbmodelfiles forFreeMinecraftModels
Important Differences
In-game path
- token aware
- can show locked and outdated content
- usually reloads automatically after bulk operations
- reflects the current intended admin workflow
Manual path
- works without in-game download access
- requires you to manage zip files yourself
- may still require a plugin reload
- can leave content in a downloaded-but-not-enabled state depending on the plugin
- may expose package-shape issues that the in-game access flow would normally hide until install time