ResurrectionChest Setup
Registering A Chest
- Place a chest.
- Place a wall sign attached to that chest.
- Write the configured trigger text on line 1 or line 2 of the sign.
The default trigger text is:
[DeathChest]
When the sign is accepted, ResurrectionChest:
- rewrites the sign (line 1 is cleared, line 2 shows the trigger text in purple, line 3 shows the player's display name, line 4 is cleared)
- stores that chest for the player
- removes the player's previous registered chest entry if they already had one
There is no command-based setup flow.
Setup Rules
- The player needs
resurrectionchest.use. - Setup is blocked in blacklisted worlds.
- The accepted sign must be a wall sign attached to a chest.
- Any wall-sign material works because the code checks for wall-sign block types, not one specific sign material.
Single And Double Chests
- A normal single chest works immediately.
- If a registered chest later becomes part of a double chest, ResurrectionChest detects the change and updates its internal chest/model state.
- Death drops can fill both sides of a double chest inventory.
Removal Behavior
Breaking either of these removes the registration:
- the registered chest
- an attached sign belonging to that registered chest
When a registration is removed (by any trigger, including breaking the chest, breaking the sign, or destroying it through the FreeMinecraftModels prop), the plugin also automatically breaks any wall signs attached to that chest block.
The plugin also cancels attempts to edit the registered setup sign in place.
Protection Warning
ResurrectionChest is not a protection plugin.
- It does not stop other players from opening the physical chest.
- It does not stop other players from breaking the physical chest or sign if your server protection setup allows that.
Use region protection or another chest-protection solution if you need access control.