创建事件
本指南适用于 EliteMobs 10 及更高版本
什么是自定义事件?
Custom Events here refer to events that occur randomly in-game, whether based on player actions or having a timed trigger. The plugin comes preloaded with a number of Custom Events, such as the Balrog event, the Kraken event and the Treasure Goblin events, to name a few.
This system is called Custom Events because the events can not only be customized but created from scratch. What follows is a guide on how to create and customize your own events.
创建你的自定义事件
Custom event configuration files should be created in:
plugins/EliteMobs/customevents/
Files must use the .yml format. The filename (without .yml extension) becomes the event identifier.
Example: my_cool_event.yml is referenced as my_cool_event
通用配置设定
The following settings can/should be used for both action and timed events.
isEnabled
Sets if the event is enabled.
| Key | Values | Default |
|---|---|---|
isEnabled | Boolean | true |
示例
isEnabled: true
eventType
Sets the type of event.
| Key | Values | Default |
|---|---|---|
eventType | DEFAULT / BREAK_BLOCK / FISH / TILL_SOIL / TIMED | none |
Note that BREAK_BLOCK, FISH and TILL_SOIL are Action Events and TIMED is Timed Events. DEFAULT is for events triggered by other means or special conditions.
示例
eventType: BREAK_BLOCK
bossFilenames
Sets the list of bosses which will be spawned. Mandatory!
| Key | Values | Default |
|---|---|---|
bossFilenames | String List | none |
示例
bossFilenames:
- balrog.yml
- my_event_boss.yml
announcementPriority
Sets the announcement priority.
| Key | Values | Default |
|---|---|---|
announcementPriority | Integer | 0 |
示例
announcementPriority: 1
startMessage
Sets the message sent at the start of the event.
| Key | Values | Default |
|---|---|---|
startMessage | String | none |
示例
startMessage: An event has started!
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endMessage
Sets the message sent at the end of the event.
| Key | Values | Default |
|---|---|---|
endMessage | String | none |
示例
endMessage: An event has ended!
eventStartCommands
Sets the commands that run at the start of the event.
| Key | Values | Default |
|---|---|---|
eventStartCommands | String List | none |
示例
eventStartCommands:
- say The event now starts!!
- "$chance=0.5$ say What a spawn!"

eventEndCommands
Sets the commands that run at the end of the event.
| Key | Values | Default |
|---|---|---|
eventEndCommands | String List | none |
示例
eventEndCommands:
- say The event ends, so sad.
- "$chance=0.5$ say Too slow bud!"

事件配置示例
isEnabled: true
bossFilenames:
- "cool_boss.yml"
- "other_cool_boss.yml"
announcementPriority: 3
startMessage: "Cool event is starting!"
endMessage: "Cool event is ending!"
eventStartCommands:
- say The event started!
eventEndCommands:
- say The event ended!
完整定时事件示例
isEnabled: true
eventType: TIMED
bossFilenames:
- "my_timed_boss.yml"
announcementPriority: 3
startMessage: "A timed event has started!"
endMessage: "The timed event has ended!"
eventStartCommands:
- say The timed event began!
eventEndCommands:
- say The timed event concluded!
spawnType: "my_spawn_location.yml"
localCooldown: 120
globalCooldown: 30
weight: 100
eventDuration: 15
endEventWithBossDeath: true
minimumPlayerCount: 1
动作事件
Events that have a chance of running when a specific action, such as breaking a block or fishing, happen.
Note: Action events automatically apply a 60-minute cooldown per player to prevent the same player from repeatedly triggering events.
chance
Sets the chance of the event happening when the action happens.
| Key | Values | Default |
|---|---|---|
chance | Value between 0.0 and 1.0 | 0 |
示例
chance: 0.001
breakableMaterials
Sets the list of materials to check if the action is set to BREAK_BLOCK.
| Key | Values | Default |
|---|---|---|
breakableMaterials | List of materials | none |
示例
breakableMaterials:
- BEEHIVE
- BIRCH_WOOD
事件配置示例
chance: 0.001
breakableMaterials:
- COAL_ORE
Sets a 0.1% chance of running the event when a coal ore block is broken, assuming that the event type is BREAK_BLOCK.
完整动作事件示例
isEnabled: true
eventType: BREAK_BLOCK
bossFilenames:
- "mining_boss.yml"
announcementPriority: 2
startMessage: "You've awakened something..."
chance: 0.001
breakableMaterials:
- DIAMOND_ORE
- EMERALD_ORE
定时事件
Timed Events are events that happen at configurable time intervals. Once the cooldown for a timed event is over, a random timed event is picked from the list of timed events based on the weight of the event.
spawnType
Sets the Custom Spawn used by the event, which defines where the boss can spawn.
| Key | Values | Default |
|---|---|---|
spawnType | Filename | none |
示例
spawnType: nether_spawn.yml
localCooldown
Sets the amount of time, in minutes, before this event can be picked again.
| Key | Values | Default |
|---|---|---|
localCooldown | Double | 0 |
示例
localCooldown: 120
globalCooldown
Sets the amount of time, in minutes, before the next event will be picked.
| Key | Values | Default |
|---|---|---|
globalCooldown | Double | 0 |
示例
globalCooldown: 60
weight
Sets the weight of the event, affecting the chance that it will be picked over other events. Recommended: 100.
The weight system determines relative probability of event selection. For example:
- Event A with weight 100 vs Event B with weight 50 = Event A is twice as likely to be selected
- Higher weight = higher chance of being picked
- Events are evaluated approximately every 5 minutes
| Key | Values | Default |
|---|---|---|
weight | Double | 0 |
示例
weight: 60.5
eventDuration
Sets the maximum duration of the event, in minutes.
| Key | Values | Default |
|---|---|---|
eventDuration | Double | 0 |
示例
eventDuration: 30
endEventWithBossDeath
Sets if the event ends with the boss death.
| Key | Values | Default |
|---|---|---|
endEventWithBossDeath | Boolean | true |
示例
endEventWithBossDeath: true
eventEndTime
Sets the in-game time (in ticks) when the event ends. Use Minecraft's time system where 0=dawn, 6000=noon, 12000=dusk, 18000=midnight, 23000=late night. Set to -1 to disable time-based ending.
| Key | Values | Default |
|---|---|---|
eventEndTime | Integer (0-24000, -1 to disable) | -1 |
示例
eventEndTime: 23000
minimumPlayerCount
Sets the minimum amount of online players before the event will start.
| Key | Values | Default |
|---|---|---|
minimumPlayerCount | Integer | 1 |
示例
minimumPlayerCount: 5
Note that events get queued, meaning they will only start once the conditions defined in the spawnType are met.
事件配置示例
isEnabled: true
bossFilenames:
- "cool_boss.yml"
- "other_cool_boss.yml"
announcementPriority: 3
startMessage: "Cool event is starting!"
endMessage: "Cool event is ending!"
eventStartCommands:
- say The event started!
eventEndCommands:
- say The event ended!
spawnType: "myCoolSpawn.yml"
localCooldown: 30
globalCooldown: 15
weight: 100
eventDuration: 20
endEventWithBossDeath: true
eventEndTime: 10000
minimumPlayerCount: 5
