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Events erstellen

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Diese Anleitung ist fuer EliteMobs 10 und spaeter

Was sind benutzerdefinierte Events?

Custom Events here refer to events that occur randomly in-game, whether based on player actions or having a timed trigger. The plugin comes preloaded with a number of Custom Events, such as the Balrog event, the Kraken event and the Treasure Goblin events, to name a few.

This system is called Custom Events because the events can not only be customized but created from scratch. What follows is a guide on how to create and customize your own events.

Eigene benutzerdefinierte Events erstellen

Custom event configuration files should be created in: plugins/EliteMobs/customevents/

Files must use the .yml format. The filename (without .yml extension) becomes the event identifier.

Example: my_cool_event.yml is referenced as my_cool_event

Allgemeine Konfigurationseinstellungen

The following settings can/should be used for both action and timed events.


isEnabled

Sets if the event is enabled.

KeyValuesDefault
isEnabledBooleantrue
Beispiel
isEnabled: true

eventType

Sets the type of event.

KeyValuesDefault
eventTypeDEFAULT / BREAK_BLOCK / FISH / TILL_SOIL / TIMEDnone

Note that BREAK_BLOCK, FISH and TILL_SOIL are Action Events and TIMED is Timed Events. DEFAULT is for events triggered by other means or special conditions.

Beispiel
eventType: BREAK_BLOCK

bossFilenames

Sets the list of bosses which will be spawned. Mandatory!

KeyValuesDefault
bossFilenamesString Listnone
Beispiel
bossFilenames:
- balrog.yml
- my_event_boss.yml

announcementPriority

Sets the announcement priority.

KeyValuesDefault
announcementPriorityInteger0
Beispiel
announcementPriority: 1

startMessage

Sets the message sent at the start of the event.

KeyValuesDefault
startMessageStringnone
Beispiel
startMessage: An event has started!

create_events_start_message.jpg


endMessage

Sets the message sent at the end of the event.

KeyValuesDefault
endMessageStringnone
Beispiel
endMessage: An event has ended!

create_events_end_message.jpg


eventStartCommands

Sets the commands that run at the start of the event.

KeyValuesDefault
eventStartCommandsString Listnone
Beispiel
eventStartCommands:
- say The event now starts!!
- "$chance=0.5$ say What a spawn!"

create_events_start_commands.jpg


eventEndCommands

Sets the commands that run at the end of the event.

KeyValuesDefault
eventEndCommandsString Listnone
Beispiel
eventEndCommands:
- say The event ends, so sad.
- "$chance=0.5$ say Too slow bud!"

create_events_end_commands.jpg


Event-Konfigurationsbeispiel
isEnabled: true
bossFilenames:
- "cool_boss.yml"
- "other_cool_boss.yml"
announcementPriority: 3
startMessage: "Cool event is starting!"
endMessage: "Cool event is ending!"
eventStartCommands:
- say The event started!
eventEndCommands:
- say The event ended!

Vollstaendiges Beispiel fuer zeitgesteuertes Event
isEnabled: true
eventType: TIMED
bossFilenames:
- "my_timed_boss.yml"
announcementPriority: 3
startMessage: "A timed event has started!"
endMessage: "The timed event has ended!"
eventStartCommands:
- say The timed event began!
eventEndCommands:
- say The timed event concluded!
spawnType: "my_spawn_location.yml"
localCooldown: 120
globalCooldown: 30
weight: 100
eventDuration: 15
endEventWithBossDeath: true
minimumPlayerCount: 1

Aktionsevents

Events that have a chance of running when a specific action, such as breaking a block or fishing, happen.

Note: Action events automatically apply a 60-minute cooldown per player to prevent the same player from repeatedly triggering events.

chance

Sets the chance of the event happening when the action happens.

KeyValuesDefault
chanceValue between 0.0 and 1.00
Beispiel
chance: 0.001

breakableMaterials

Sets the list of materials to check if the action is set to BREAK_BLOCK.

KeyValuesDefault
breakableMaterialsList of materialsnone
Beispiel
breakableMaterials:
- BEEHIVE
- BIRCH_WOOD

Event-Konfigurationsbeispiel
chance: 0.001
breakableMaterials:
- COAL_ORE

Sets a 0.1% chance of running the event when a coal ore block is broken, assuming that the event type is BREAK_BLOCK.


Vollstaendiges Beispiel fuer Aktionsevent
isEnabled: true
eventType: BREAK_BLOCK
bossFilenames:
- "mining_boss.yml"
announcementPriority: 2
startMessage: "You've awakened something..."
chance: 0.001
breakableMaterials:
- DIAMOND_ORE
- EMERALD_ORE

Zeitgesteuerte Events

Timed Events are events that happen at configurable time intervals. Once the cooldown for a timed event is over, a random timed event is picked from the list of timed events based on the weight of the event.

spawnType

Sets the Custom Spawn used by the event, which defines where the boss can spawn.

KeyValuesDefault
spawnTypeFilenamenone
Beispiel
spawnType: nether_spawn.yml

localCooldown

Sets the amount of time, in minutes, before this event can be picked again.

KeyValuesDefault
localCooldownDouble0
Beispiel
localCooldown: 120

globalCooldown

Sets the amount of time, in minutes, before the next event will be picked.

KeyValuesDefault
globalCooldownDouble0
Beispiel
globalCooldown: 60

weight

Sets the weight of the event, affecting the chance that it will be picked over other events. Recommended: 100.

The weight system determines relative probability of event selection. For example:

  • Event A with weight 100 vs Event B with weight 50 = Event A is twice as likely to be selected
  • Higher weight = higher chance of being picked
  • Events are evaluated approximately every 5 minutes
KeyValuesDefault
weightDouble0
Beispiel
weight: 60.5

eventDuration

Sets the maximum duration of the event, in minutes.

KeyValuesDefault
eventDurationDouble0
Beispiel
eventDuration: 30

endEventWithBossDeath

Sets if the event ends with the boss death.

KeyValuesDefault
endEventWithBossDeathBooleantrue
Beispiel
endEventWithBossDeath: true

eventEndTime

Sets the in-game time (in ticks) when the event ends. Use Minecraft's time system where 0=dawn, 6000=noon, 12000=dusk, 18000=midnight, 23000=late night. Set to -1 to disable time-based ending.

KeyValuesDefault
eventEndTimeInteger (0-24000, -1 to disable)-1
Beispiel
eventEndTime: 23000

minimumPlayerCount

Sets the minimum amount of online players before the event will start.

KeyValuesDefault
minimumPlayerCountInteger1
Beispiel
minimumPlayerCount: 5

Note that events get queued, meaning they will only start once the conditions defined in the spawnType are met.

Event-Konfigurationsbeispiel
isEnabled: true
bossFilenames:
- "cool_boss.yml"
- "other_cool_boss.yml"
announcementPriority: 3
startMessage: "Cool event is starting!"
endMessage: "Cool event is ending!"
eventStartCommands:
- say The event started!
eventEndCommands:
- say The event ended!
spawnType: "myCoolSpawn.yml"
localCooldown: 30
globalCooldown: 15
weight: 100
eventDuration: 20
endEventWithBossDeath: true
eventEndTime: 10000
minimumPlayerCount: 5