Prestige System
The Prestige System has been removed in EliteMobs 10. The entire guild rank and prestige progression has been replaced by the new skill leveling system. Old guild/prestige player data is preserved in the database but is no longer used by the plugin.
PlaceholderAPI placeholders related to prestige and guild ranks (such as %elitemobs_player_prestige_guild_rank_numerical%, %elitemobs_player_active_guild_rank_numerical%, etc.) will now return "N/A".
For information on the new progression system, see the Skill-Based Gear Limiter page.
What Replaced Prestige?
In EliteMobs 10, player progression is handled by the skill system. Instead of purchasing guild ranks and prestiging, players now:
- Level individual weapon skills (Swords, Axes, Bows, Crossbows, Tridents, Hoes, Maces, Spears, Staves, Wands) through eligible elite kills with the corresponding weapon type
- Level their Armor skill alongside eligible combat XP at a 1/3 multiplier
- Gain health bonuses from their Armor skill level (+1 heart per level above 1) instead of from prestige tiers, where Armor health bonuses are enabled
- Unlock gear through skill-based gear restrictions instead of guild tier loot limits
Migration
Guild and prestige progress is not converted into skill XP. Players without skill data begin at level 1; existing skill data is retained. With the skill system enabled, EliteMobs writes skill_system_migrated.flag in its plugin folder and logs a warning on the first startup without that flag. During that startup session, each joining player receives the migration notice once. On later startups the flag suppresses the notice, including for players who missed the first session. Deleting the flag makes the notice eligible again on the next initialization; it does not reset skill data.
The removed placeholders that now return N/A are %elitemobs_player_active_guild_rank_numerical%, %elitemobs_player_maximum_guild_rank_numerical%, %elitemobs_player_active_guild_rank_name%, %elitemobs_player_maximum_guild_rank_name%, %elitemobs_player_prestige_guild_rank_numerical%, %elitemobs_player_top_guild_rank% and %elitemobs_player_shortened_guild_rank%. Replace them with the per-skill placeholders such as %elitemobs_player_swords_level% or %elitemobs_player_armor_level%.
Soulbind
The soulbind enchantment still exists in EM10. When Soulbind is enabled, bound gear is restricted to its owner unless a player has the bypass permission. The prestige tier component of soulbinding is no longer active; new bindings use prestige level 0.