Skip to main content

What is the Prestige System?

The Prestige System rewards players for resetting their EliteMobs rank, items and currency (in short, all of their progression) for two benefits: big fixed bonuses and showing off.

It is possible, and encouraged, to put the ranks of players as prefixes on chat through the use of Placeholder API in combination with any chat plugin which is compatible with Placeholder API.

One of the purposes of this is to allow players to clearly distinguish themselves as having not only beaten all of the EliteMobs progression, but have potentially done so several times, establishing their status as a very cool elite gamer.

How can players unlock the Prestige System?

Once players have reached the maximum guild rank for their current prestige level, they will be given the option to reset their progress and Prestige. This is done through the guild rank menu or by talking to the Guild Attendant NPC in the Adventurer's Guild.

The rank requirement to unlock prestige increases by 1 for each prestige level:

  • Prestige 0 to 1: Reach Rank 10
  • Prestige 1 to 2: Reach Rank 11
  • Prestige 2 to 3: Reach Rank 12
  • And so on, up to Prestige 9 to 10: Reach Rank 19

prestige_guild_rank.jpg

What is the cost of the Prestige System?

Everything. At least, everything related to EliteMobs.

In addition to paying a significant currency fee to prestige, the player's current guild rank will be reset to 1, the currency will be wiped and all the items will lose their binding to the player, meaning that when the player tries to equip it, it will drop and they will be unable to pick it back up.

Items in EliteMobs are bound to both your player UUID and your prestige tier. When you prestige, your tier increases, causing all your existing items to become incompatible. If you attempt to use or equip these items, they will immediately drop on the ground and you will be unable to pick them back up. This binding is permanent and cannot be reversed - you must obtain new items at your new prestige tier to continue progression.

This is quite funny to see happen all at once when a fully equipped player activates the prestige while having all gear equipped, making it look like they're being born anew.

As a bonus, when you prestige, all quest cooldowns are reset, allowing you to immediately re-complete quests you've already done.

What are the big fixed bonuses of the Prestige System?

Activating the prestige system will unlock the following in differing amounts, based on prestige level and guild rank level:

  • Maximum health (starting from prestige 1)
  • Chance to crit (starting from prestige 2)
  • Chance to dodge (starting from prestige 3)

Additionally, players will gain more money per kill for each prestige tier they increase, but rank costs will also go up proportionately.
This is to reward players for upgrading, but also to lower the incentive that a player might have to try to farm at a really high level and then find a way to use that money to speed through the ranks of the next prestige run.

A fully upgraded player can experience 100 max health (compared to the vanilla 20), 10% base chance to dodge, 10% base chance to crit and 51x currency drop multiplier. This assumes a default setup. It's also important to note that this is for the maximum rank of Prestige 10 rank 20, which takes dedicated players years to obtain. Most people will stop playing Minecraft before grinding enough to reach this level.

How bonuses are calculated:

Health Bonus: Calculated as prestige tier bonus × guild rank. For example, at Prestige 10 (bonus 4) and Rank 20, you get 4 × 20 = 80 bonus health + 20 base = 100 total health.

Critical Hit and Dodge Bonuses: These use a scaling formula that increases gradually as you rank up: (guild rank ÷ (10 + prestige level)) × prestige tier bonus

This means bonuses increase throughout all ranks, with the maximum value shown in the bonus table achieved at max rank for each prestige tier. For example, at Prestige 10 (bonus 10) and Rank 20: 20 ÷ (10 + 10) × 10 = 10% chance.

Currency Multiplier: Calculated as 1 + (prestige level × 5), which reaches 51x at Prestige 10.

Prestige System Bonus Overview

Below is a list of bonuses and when they unlock as set by default in the Adventurer's Guild configuration:

PrestigeBonusValue
Prestige 1Health 12
Prestige 2Critical 13
Prestige 3Dodge 13
Prestige 4Health 22.5
Prestige 5Critical 26
Prestige 6Dodge 26
Prestige 7Health 33
Prestige 8Critical 310
Prestige 9Dodge 310
Prestige 10Health 44

These values replace previous tier bonuses. For instance, at Prestige 1, players receive a bonus of 2 health per rank. However, upon reaching Prestige 4, this bonus increases to 2.5 per rank for all ranks.

Prestige Announcements

When you prestige, a server-wide announcement is broadcast to all players, celebrating your achievement and displaying your new prestige tier. All online players will see a title message announcing your accomplishment.

Administrator Configuration

Server administrators can configure several aspects of the prestige system:

  • Prestige-up commands: Commands that run automatically when players prestige, with support for placeholders like $player, $prestigeRank, and $activeRank
  • Custom announcement messages: Customize the title and broadcast messages shown when players prestige
  • Bonus values: Configure health, dodge, and critical bonus values via AdventurersGuildConfig
  • Soulbind bypass permission: elitemobs.soulbind.bypass allows administrators to bypass item binding restrictions for testing
  • Soulbind toggle: The soulbind enchantment can be disabled entirely if desired