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Spawning Tiers and Loot

Note: This section talks about normal Elite Mob spawning, not Custom Bosses. It also assume you're using the default configuration settings. Many of these mechanics are configurable by server administrators.

When does an Elite Mob spawn?

When a normal mob spawns near a player wearing armor. Only armor of at least level 1 will cause Elite Mobs to show up. Higher level armors spawn higher level mobs.
They spawn based on a percentage chance, which is configurable in the MobCombatSettings.yml file.

If the player gear is not good enough, no Elite Mobs will spawn. If you are just roaming the wilds with no equipment on, you will not find any Elite Mobs.

Hunter Enchantment: The Hunter enchantment on gear increases the chance that nearby mob spawns will be converted to Elite Mobs.

What determines the level of the Elite Mob?

The level of the mob is calculated from the average of exactly 5 equipment pieces: helmet, chestplate, leggings, boots, and main hand weapon.

Important: Offhand items do NOT affect mob levels.

Party Scaling

When multiple players are nearby, mob levels increase by +2 per additional player. This means groups will face significantly tougher elites.

Level Variance

Mob levels have a random variance of +/- 2 levels, so you may occasionally encounter mobs slightly above or below your equipment level.

What determines the level of an item?

Non-elite items have levels equal to the level of the material (listed below). Elite Items have levels that are usually based on the level of the elite killed.

Material levels

  • Netherite material: Level 8
  • Diamond material: Level 7
  • Iron material: Level 6
  • Stone / Chain material: Level 5
  • Gold / Wood / Leather material: Level 3

What kind of rewards can I get from Elite Mobs?

Before talking about the special rewards, it's important to note that only naturally spawned Elite Mobs will drop special loot.

Mob Spawner Restriction

Mob spawners never drop special loot. Even if configured to spawn Elite Mobs (optional setting), spawner-created elites will not drop special items.

Damage Participation Requirement

To receive loot from an Elite Mob, you must deal at least 10% of its total health in damage. This prevents kill-stealing.

Anti-Exploit System

The anti-cheat mechanisms may remove an Elite Mob's eligibility to drop special loot. The anti-exploit system detects many specific situations including: mobs that cannot pathfind to you, dark room farming, height exploits, using mounts for safety, and honey block jumping.

The system uses a counter that accumulates when exploits are detected and decreases over time. When exploits are detected, the mob will no longer drop any special loot.

Loot Types

The loot system includes several types of items:

Procedurally Generated Items

Procedurally generated items are items that are generated semi-randomly based on the server's configuration settings. There is a nearly endless amount of possibilities for procedurally generated items.

Usually procedurally generated items are armor, weapons and tools of any material quality with varying enchantment quantities and levels.

Soulbind: All procedurally generated items are automatically soulbound to the player who receives them.

Quality Indicators: Procedurally generated items are color-coded by quality and may have special visual appearances at higher levels.

Custom Items

Custom items are items either preloaded in the plugin (such as MagmaGuy's toothpick and charms) or added by admins. These items are fully customized, and can give players potion effects when either worn or held in the main hand or offhand.

The loot system also includes several types of configured items: fixed items (tier-specific), weighed items (with drop probabilities), limited scalable items, and fully scalable items.

Unique Items

Unique items are special drops from Custom Bosses which are similar to custom items. They may sometimes also have unique powers, such as the flamethrower power for the Zombie King's axe.

Vanilla Loot

Elite Mobs drop guaranteed additional vanilla loot (non-armor items) based on the formula: mob level x 0.1 x configured multiplier. They also drop more experience orbs. Very high level mobs have a cap to prevent excessive drops.

The drop chance for special items is not 100%, but the odds of getting loot increase with the mob level.


How can I get better loot?

The higher the level of Elite Mob killed, the better the item dropped!