Feature List
EliteMobs has so many features it's easy to miss some of them. Here's a checklist to see if you know all of them!
- Elite Mobs can be procedurally generated.
- Elite Mobs can be Custom Bosses, which have very deep customization options.
- Custom Elite Mobs can be set to spawn and respawn consistently in one location (World Bosses).
- Custom Elite Mobs can be set to have different boss phases (Boss Phases).
- Loot can be dynamic.
- Loot can be custom.
- Custom loot can use custom models.
- Loot can be soulbound to one player, preventing other players from using it.
- Loot can have continuous and on hit potion effects that apply to the player or to the target.
- There are several custom EliteMobs Enchantments.
- All enchantments prefixed with "Elite" (like "Elite Protection") only apply when fighting against Elite Mobs.
- There are treasure chests in Elite Mobs that can be locked based on guild progression and can turn out to be mimics (spawn a Custom Boss).
- You can use LibsDisguises to disguise a Custom Boss as anything else, including other players!
- You can use Vault to connect the EliteMobs economy to the rest of your economy (not recommended).
- You can use WorldGuard to set where in the world Elite Mobs can spawn, can't spawn, where non-elites can and can't spawn, where the antiexploit system doesn't apply, set minimum and maximum levels for elites spawned there and set areas where EliteMobs events can't happen.
- You can use PlaceholderAPI (PAPI) to connect various EliteMobs elements to things like chat, scoreboard and so on.
- You can use DiscordSRV to post EliteMobs announcements on your discord server, like specific World Boss spawns or deaths.
- Some bosses spawn based on player events, like mining.
- Some bosses spawn based on server events, like a meteor crashing into the world.
- EliteMobs has an NPC System (Learn more here) which allows you to force players to trade only through NPCs instead of using commands.
- There are EliteMobs Lairs and Minidungeons you can download on discord for free and even more on Patreon
- EliteMobs fully supports Instanced Dungeons, complete with full difficulty and class role support.
- You can use the Adventurer's Guild world as a hub for EliteMobs NPCs, it sets itself up automatically if uploaded to your server (not a replacement for your overworld!).
- There are dynamic quests to kill Elites.
- There is a guild system which players progress through to get better gear and rewards like increased max health and chance to dodge.
- The guild system has a prestige system which allows players to unlock more ranks and better rewards in exchange for losing all of their EliteMobs progress so far.
- Gear is limited by the guild rank by default, encouraging people to interact more with challenging mechanics.
- There is an antiexploit system which prevents players from easily farming gear by exploiting terrain.
- The trails around procedurally generated Elite Mobs indicates what powers they have.
- Higher level Elites have more, stronger powers.
- The higher your gear, the higher the level of the elite spawned, the higher the level of the gear it drops.
- All player commands are centralized in the /em command, meaning players don't have to remember any commands other than that one.
- EliteMobs uses the permissionless mode by default, which requires no further setup from admins for the plugin to basically work (though the AG world and the dungeons are strongly recommended).
- EliteMobs was 100% developed by one guy. Send help. Preferably in the form of caffeine. Patreon is fine too.