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Custom Enchantments List

EliteMobs adds custom enchantments to enhance gameplay. To modify the maximum level of any enchantment, navigate to the enchantments configuration folder and edit the maxLevelV2 value.

Enchantment Summary

EnchantmentDescriptionItem Type
Critical StrikesChance to double damage to Elite MobsWeapons
DrillingMine blocks in a radiusPickaxes, Shovels
Elite Protection/Sharpness/etc.Extends vanilla enchantments beyond normal limitsAll applicable
FlamethrowerFire a jet of flamesAny
HunterIncreases Elite Mob spawn rateAny
Ice BreakerFreezes water on hitPickaxes
EarthquakeKnockback jump attackBoots
Grappling HookGrapple to target blocksBows
LightningChance to strike lightningWeapons
Loud StrikesIncreases aggro for tankingWeapons
Meteor ShowerSpawns fireballs from the skyAny
Plasma BootsDamage dealing particle jumpBoots
RepairConvert items to scrap materialsAny
Summon MerchantSummons Jeeves the merchantPaper
Summon WolfSummons a friendly wolfAny
UnbindRemoves soulbind from itemsScrolls
SoulbindBinds items to playersAny
Lucky SourceMarks an item as a lucky ticketInternal
Enchanted SourceMarks an item as an elite enchantment bookInternal

Critical Strikes

KeyDetails
EffectChance to double damage dealt to Elite Mobs
Chance per Level10% (Level 1 = 10%, Level 2 = 20%, etc.)
Procedural CapLevel 2

Critical Strikes give a chance to double the damage dealt to an Elite Mob. Each level of Critical Strike increases the critical strike chance by 10%.


Drilling

KeyDetails
EffectMine blocks in a radius
Level Range1-5
Blocks per LevelLevel 1 = 1 extra block (depth), Level 2 = 4 extra (cross), Level 3+ = expanding 3x3 layers in depth
Valid ItemsPickaxes, Shovels

The drilling enchantment allows pickaxes and shovels to mine blocks in a radius around the target block. The higher the level, the larger the area and depth mined. Only blocks of the same type will be mined. Sneaking while mining disables the enchantment effect.


Elite Enchantments

KeyDetails
EffectExtends vanilla enchantments beyond normal limits
ActivationOnly against EliteMobs
RequirementItem must exceed vanilla enchantment cap

Elite enchantments extend vanilla Minecraft enchantments beyond their normal level limits and apply these enhanced values when fighting against Elite Mobs.

Items only start gaining Elite enchantments once they have gone over the vanilla limits of the enchantment level. For example, vanilla Protection caps at level 4. An item with Protection 5 and Elite Protection 10 will count as Protection 15 armor for Elite Mobs, but only Protection 5 for other mobs.

サポートされるエンチャント
CategoryEnchantments
ArmorProtection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling, Thorns, Respiration, Depth Strider, Frost Walker, Soul Speed, Swift Sneak
WeaponSharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge
BowPower, Punch, Flame, Infinity
ToolEfficiency, Fortune, Silk Touch
FishingLuck of the Sea, Lure
TridentImpaling, Loyalty, Riptide, Channeling
CrossbowQuick Charge, Piercing, Multishot
MaceDensity, Breach, Wind Burst
SpearLunge
OtherMending, Unbreaking, Curse of Binding, Curse of Vanishing, Aqua Affinity

Flamethrower

Flamethrower is an EliteMobs custom enchantment with its own dedicated configuration in the enchantments folder and runtime event handling in the plugin. It is used to fire a jet of flames from enchanted gear.

For exact balance values, check flamethrower.yml in the EliteMobs enchantments configuration folder.


Hunter

Hunter increases the Elite Mob spawn bonus provided by the enchanted gear. In the current codebase, the default per-level spawn bonus is configured through hunter.yml as hunterSpawnBonus, with a default of 0.05.

This is one of the enchantments that directly affects progression pace rather than combat stats.


Ice Breaker

Ice Breaker is the pickaxe-focused custom enchantment that freezes water on hit. Use it when you want utility-focused tools to have encounter or traversal value in EliteMobs content.

Its balance and availability are controlled through the EliteMobs enchantments configuration.


Earthquake

Earthquake is the boots-based movement combat enchantment used for a knockback-heavy jump attack. The current codebase gives it a dedicated configuration file and dedicated activation and cooldown messaging.

If you want to rebalance how often it appears or how strong it is, use the corresponding enchantment config instead of editing items one by one.


Grappling Hook

Grappling Hook is the bow-focused mobility enchantment. It exists as a standalone EliteMobs custom enchantment and can be referenced from custom item configurations the same way as the other custom enchantments on this page.

Use it when you want ranged gear to provide movement utility in addition to damage.


Lightning

Lightning is a combat enchantment with dedicated runtime handling in EliteMobs. It adds a chance-based lightning strike effect to enchanted combat gear.

The exact roll and progression behavior are controlled through the enchantment configuration files.


Loud Strikes

Loud Strikes is the aggro-control enchantment used for tank-style play. It is part of the current EliteMobs 10 combat flow and is referenced directly by the aggro system documentation.

For the current aggro math and role usage, see Advanced Aggro System. In the current code-backed docs, Loud Strikes increases aggro generation instead of directly increasing damage.


Meteor Shower

Meteor Shower is a custom offensive enchantment that calls down fire-based attacks. It is also represented in the premade custom item set through enchanted books and related content files.

Treat it as a spectacle-heavy combat enchantment and tune it through the enchantments config if needed.


Plasma Boots

Plasma Boots is the boots-focused movement enchantment that creates a damaging particle-based jump effect. It is part of the current custom enchantment set and has a matching premade enchanted book in the repo.

This is one of the more movement-heavy utility enchantments in EliteMobs.


Repair

Repair is the enchantment tied to converting items into scrap materials. It is part of the broader item upgrade and scrap economy documented elsewhere in the EliteMobs section.

If you are documenting upgrade flows or Adventurer's Guild services, this enchantment belongs in that same system rather than as a standalone progression path.


Summon Merchant

Summon Merchant is the enchantment/scroll effect that summons Jeeves the merchant. It exists in the current codebase as a dedicated custom enchantment and as premade custom item content.

Use it when documenting utility scrolls or portable service items.


Summon Wolf

Summon Wolf is the companion-summoning custom enchantment. It is present in the current codebase as both a dedicated enchantment and premade content entry.

This enchantment is utility-focused and is typically documented alongside other special-use scroll or book effects.


Unbind

Unbind is the enchantment used by unbind scrolls and related item-upgrade workflows. In the current codebase, the broader unbind flow is also exposed through /em unbind and the Adventurer's Guild unbinder service.

For the player-facing system, see Item Upgrade System.


Soulbind

Soulbind is the ownership-locking enchantment used by EliteMobs items. The current codebase still includes dedicated Soulbind config, event registration, and utility checks for reading and removing soulbind from item metadata.

For the player-facing removal flow, see Item Upgrade System.


Lucky Source

Lucky Source is an internal enchantment used to mark items as elite lucky tickets. It is used by the item upgrade system to identify lucky ticket items.

This enchantment is not intended to be applied manually to custom items. It is managed automatically by the plugin.


Enchanted Source

Enchanted Source is an internal enchantment used to mark items as elite enchantment books. The upgrade system uses this marker to identify enchanted books that can be applied to elite items.

This enchantment is not intended to be applied manually to custom items. It is managed automatically by the plugin.